Ghoul Antipaladin
A fallen knight turned ghoul answers every wound in melee with vengeful fury, lashing back harder each time an enemy lands a hit.
A ghoul that clung to its martial vows in death and twisted them into a creed of ruin, this fallen knight answers every wound with vengeful, soul-blighting fury.
In play
The ghoul antipaladin's AC is 31 with its shield raised.
Destructive Vengeance [Reaction] Trigger The ghoul antipaladin takes damage from an enemy within 15 feet; Effect The ghoul antipaladin increases the amount of damage they take by 3d6, and they deal 3d6 damage to the triggering enemy, choosing evil or negative damage to deal to the enemy each time the antipaladin uses this reaction. In addition, the antipaladin deals 4 extra damage of the chosen type with their Strikes against the triggering creature until the end of the antipaladin's turn.
Level 9
Perception +15 · Senses darkvision · Languages Common, Necril · Skills Acrobatics +18, Athletics +20, Intimidation +20, Kabriri Lore +18, Religion +18, Survival +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +4 | +6 | +1 | +4 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +21 | +15 | +18 |
HP 155 · Immunities death effects, disease, paralyzed, poison, unconscious
Speed 20 feet
Actions
- Melee Jaws [Single Action] +19, Damage 2d8+11 piercing
- Melee Claw [Single Action] +19 (Agile), Damage 2d6+9 slashing
- Melee Flail [Single Action] +19 (Disarm, Sweep, Trip), Damage 2d10+13 bludgeoning
- Ranged Heavy crossbow [Single Action] +19 (range 120 ft, reload 2), Damage 2d8+11 piercing