Ghostly Mob
The restless spirits of a mass tragedy rise together as one swirling, discordant crowd, often unaware that they are already dead.
When a horrific tragedy results in mass death, the restless spirits of the numerous dead might arise as a ghostly mob. Like other ghosts, ghostly mobs are often unaware they're dead.
Level 8
Perception +16 · Senses darkvision · Languages Common, Necril · Skills Acrobatics +16, Dwelling Lore +16, Stealth +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +4 | +3 | +0 | +4 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +15 | +14 | +18 |
HP 105 · Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 10 (except force, _ghost touch_, spirit, or vitality, double resistance vs. non-magical) · Weaknesses area damage 8, splash damage 8
Speed fly 25 feet; troop movement
Abilities
- Rejuvenation (divine) When a ghostly mob is destroyed, it reforms after 2d4 days within the location it's bound to, fully healed.
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