Ghostly Guard
A spectral warrior paces its post long after death, running its blade through intruders until the wrong that binds it is resolved.
A ghostly guard is the lingering shade of a sworn protector, still pacing its post long after death and still running its blade through any intruder. Only resolving the wrong that binds it will let it finally rest.
In play
Rejuvenation (divine, necromancy) Slaying or forgiving Nyrissa allows the ghostly guards to move on to their long-delayed afterlives, as does achieving a critical success with Forgive Foe.
Ectoplasmic Maneuver [Single Action] (Attack) The ghostly guard lashes out with a whipping strand of solid ectoplasm against a target within 15 feet, in an attempt to Disarm, Shove, or Trip the foe.
Level 15
Perception +29 · Senses darkvision · Languages Elven, Sylvan · Skills Acrobatics +29, Intimidation +29, Nature +27, Stealth +31
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +4 | +0 | +4 | +6 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 35 | +23 | +27 | +29 |
HP 210 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 15 (except force, ghost touch, or positive
Speed fly 30 feet
Actions
- Melee Ghostly rapier [Single Action] +27 (deadly d8, Finesse), Damage 3d6+12 negative plus 2d6 bleed