Ghost Monk
Destroying this spirit in melee is only temporary, it reforms healed within days unless whatever binds it to the temple is set right.
The lingering spirit of a slain disciple, the ghost monk drifts through its old halls in silent kata, its phantom strikes landing as hard as living fists.
In play
Rejuvenation (divine, necromancy) When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting. Putting the abbot in A8 to rest brings peace to the ghost monks, allowing them to move on to the Serene Circle in Axis.
Level 9
Perception +18 · Senses darkvision · Languages Tien · Skills Irori Lore +17, Occultism +17, Temple Lore +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +4 | +0 | +2 | +6 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +15 | +19 | +21 |
HP 115 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 10 (except force, _ghost touch_, or positive, double resistance vs. non-magical)
Speed fly 40 feet
Actions
- Melee Ghostly fist [Single Action] +21 (Agile, Finesse, Magical), Damage 2d8+12 negative