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Ghost Monk
AC 25
commonGhostIncorporealSpiritUndead
Lvl 9GhostIncorporealSpiritUndead
- AC
- 25
- HP
- 115
- Perc
- +18
- Fort
- +15
- Ref
- +19
- Will
- +21
- STR
- -5
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +6
- CHA
- +6
Speedfly 40 ft
Actions
- ghostly fist +21 2d8+12 negative
- AC
- 25
- HP
- 115
- STR
- -5
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +6
- CHA
- +6
AC 25
Fort +15
Ref +19
Will +21
HP 115
(negative healing, rejuvenation)
Immunities
death effects, disease, paralyzed, poison, precision, unconscious
Rejuvenation (divine, necromancy) When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting. Putting the abbot in A8 to rest brings peace to the ghost monks, allowing them to move on to the Serene Circle in Axis.
Speed fly 40 feet