Ghost Mage
A wizard who died with work unfinished haunts their old sanctum with a scholar's cold persistence, bound until the work is completed.
A wizard who died with work incomplete might become a ghost mage — a spellcaster bound to the mortal world by an unfinished project, drifting through their old sanctum with a scholar's cold persistence.
Rejuvenation (divine) Completing the ghost mage's project allows it to move on to the afterlife.
Level 10
Perception +17 · Senses darkvision · Languages Common, Draconic · Skills Arcana +22, Intimidation +22, Stealth +21
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +3 | +0 | +6 | +3 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +16 | +19 | +22 |
HP 135 · Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 10 (except force, _ghost touch_, spirit, or vitality, double resistance vs. non-magical)
Speed fly 25 feet
Actions
- Melee Ghostly hand [Single Action] +21 (Agile, Finesse, Magical), Damage 2d8+12 void
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