Ghost Ape
Ghost apes are reclusive and territorial creatures that usually reveal themselves only when their homes are threatened.
- AC
- 20
- HP
- 65
- Perc
- +14
- Fort
- +14
- Ref
- +10
- Will
- +12
- STR
- +5
- DEX
- +2
- CON
- +3
- INT
- -1
- WIS
- +4
- CHA
- +2
- jaws +14 2d8+5 piercing
- fist +14 1d10+5 bludgeoning reach 10 ft
- AC
- 20
- HP
- 65
- STR
- +5
- DEX
- +2
- CON
- +3
- INT
- -1
- WIS
- +4
- CHA
- +2
Ghost apes are reclusive and territorial creatures that usually reveal themselves only when their homes are threatened. Most ghost apes will first attempt to use their imposing presence and natural teleportation to frighten and confuse their foes into fleeing.
AC 20
Fort +14
Ref +10
Will +12
HP 65
Speed 30 feet, climb 30 feet
Melee
[Single Action]
jaws +14,
Damage 2d8+5 piercing
Melee
[Single Action]
fist +14 (Agile, reach 10 feet),
Damage 1d10+5 bludgeoning
Ghost Stance [Single Action] (Concentrate, Illusion, Occult, Stance, Visual) The ghost ape phases partially out of existence, its form blurring and becoming difficult to pinpoint. While in this stance, they are concealed to any creature that isn't adjacent to them.