Ghonhatine
A hulking aberration's rank stench announces it long before its jaws arrive, sickening and slowing anyone caught downwind.
A ghonhatine is a hulking, reeking horror whose acrid presence fouls the air long before its jaws come into reach. Travelers smell it coming and gag — the warning never seems to be enough.
Stench (aura, olfactory) 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Level 10
Perception +19 · Senses darkvision, scent (imprecise) 30 feet · Languages Undercommon · Skills Athletics +21, Intimidation +19, Stealth +19
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +3 | +6 | -2 | +5 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +22 | +17 | +19 |
HP 175 · Immunities disease · Resistances acid 10
Speed 35 feet
Actions
- Melee Jaws [Single Action] +23 (reach 10 ft), Damage 2d12+10 piercing plus 1d6 persistent acid
- Melee Claw [Single Action] +23 (reach 10 ft, Agile), Damage 2d10+10 slashing
- Ranged Vomit [Single Action] +19 (range 20 ft, Acid), Damage 5d6 acid