Ghast Outlaw
A cunning ghast that kept its wits after death stalks the living with a predator's patience, its reeking stench alone enough to sicken.
A cunning ghast that fled the grave with its wits intact, this reeking outlaw stalks the living with a predator's patience and a corpse's hunger.
In play
Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Attack of Opportunity [Reaction]
Level 9
Perception +15 · Senses darkvision · Languages Common, Necril · Skills Acrobatics +19, Athletics +19, Deception +16, Stealth +21, Survival +18, Thievery +19
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +6 | +3 | +0 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +18 | +20 | +16 |
HP 155 · Immunities death effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet
Actions
- Melee Jaws [Single Action] +21 (Finesse), Damage 2d8+8 piercing
- Melee Claw [Single Action] +21 (Agile, Finesse), Damage 2d6+8 slashing
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