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Monsters

Ghast Outlaw

AC 28

uncommonGhoulUndead
Lvl 9GhoulUncommonUndead
AC
28
HP
155
Perc
+15
Fort
+18
Ref
+20
Will
+16
STR
+4
DEX
+6
CON
+3
INT
+0
WIS
+3
CHA
+1
Speed30 ft, burrow 5 ft
Actions
  • jaws +21 2d8+8 piercing
  • claw +21 2d6+8 slashing
AC
28
HP
155
STR
+4
DEX
+6
CON
+3
INT
+0
WIS
+3
CHA
+1

AC 28

Fort +18

Ref +20

Will +16

HP 155

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious

Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Attack of Opportunity [Reaction]

Speed 30 feet, burrow 5 feet

Melee

[Single Action]

jaws +21 (Finesse),

Damage 2d8+8 piercing plus ghast fever and paralysis