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MonstersUndead

Ghast Outlaw

A cunning ghast that kept its wits after death stalks the living with a predator's patience, its reeking stench alone enough to sicken.

uncommonGhoulUndead

A cunning ghast that fled the grave with its wits intact, this reeking outlaw stalks the living with a predator's patience and a corpse's hunger.

In play

Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Level 9

Perception +15 · Senses darkvision · Languages Common, Necril · Skills Acrobatics +19, Athletics +19, Deception +16, Stealth +21, Survival +18, Thievery +19

STRDEXCONINTWISCHA
+4+6+3+0+3+1
ACFortRefWill
28+18+20+16

HP 155 · Immunities death effects, disease, paralyzed, poison, unconscious

Speed 30 feet, burrow 5 feet

Actions

  • Melee Jaws [Single Action] +21 (Finesse), Damage 2d8+8 piercing
  • Melee Claw [Single Action] +21 (Agile, Finesse), Damage 2d6+8 slashing