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Ghast Cultists
AC 25
rareGhoulUndead
Lvl 7GhoulRareUndead
- AC
- 25
- HP
- 115
- Perc
- +18
- Fort
- +11
- Ref
- +15
- Will
- +18
- STR
- +4
- DEX
- +4
- CON
- +2
- INT
- +2
- WIS
- +5
- CHA
- +4
Speed30 ft, burrow 5 ft
Actions
- flail +18 2d6+10 bludgeoning
- jaws +17 2d8+10 piercing
- claw +17 2d6+10 slashing
- AC
- 25
- HP
- 115
- STR
- +4
- DEX
- +4
- CON
- +2
- INT
- +2
- WIS
- +5
- CHA
- +4
AC 25
Fort +11
Ref +15
Will +18
HP 115
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Stench ( <%TRAITS%542%%> aura <%END>, <%TRAITS%664%%> olfactory 10 feet <%END>) A creature entering the aura or starting its turn in the aura must succeed at a DC 22 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Speed 30 feet, burrow 5 feet
Melee
[Single Action]
flail +18 (Disarm, Magical, Sweep, Trip),
Damage 2d6+10 bludgeoning