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Monsters

Ghast Cultists

AC 25

rareGhoulUndead
Lvl 7GhoulRareUndead
AC
25
HP
115
Perc
+18
Fort
+11
Ref
+15
Will
+18
STR
+4
DEX
+4
CON
+2
INT
+2
WIS
+5
CHA
+4
Speed30 ft, burrow 5 ft
Actions
  • flail +18 2d6+10 bludgeoning
  • jaws +17 2d8+10 piercing
  • claw +17 2d6+10 slashing
AC
25
HP
115
STR
+4
DEX
+4
CON
+2
INT
+2
WIS
+5
CHA
+4

AC 25

Fort +11

Ref +15

Will +18

HP 115

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious

Stench ( <%TRAITS%542%%> aura <%END>, <%TRAITS%664%%> olfactory 10 feet <%END>) A creature entering the aura or starting its turn in the aura must succeed at a DC 22 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Speed 30 feet, burrow 5 feet

Melee

[Single Action]

flail +18 (Disarm, Magical, Sweep, Trip),

Damage 2d6+10 bludgeoning