Ghast Cultists
A congregation of ravenous undead announces itself with a stench that sickens and slows anyone who lingers too close before they strike.
Ghast cultists are ravenous undead whose hunger has curdled into devotion, gathering in foul congregations where the reek of their rotting flesh announces them before they strike.
In play
Stench (aura, olfactory) 10 feet A creature entering the aura or starting its turn in the aura must succeed at a DC 22 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Level 7
Perception +18 · Senses darkvision · Languages Abyssal, Common, Necril · Skills Acrobatics +15, Athletics +15, Intimidation +17, Religion +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +4 | +2 | +2 | +5 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +11 | +15 | +18 |
HP 115 · Immunities death effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet
Actions
- Melee Flail [Single Action] +18 (Disarm, Magical, Sweep, Trip), Damage 2d6+10 bludgeoning
- Melee Jaws [Single Action] +17 (Finesse), Damage 2d8+10 piercing
- Melee Claw [Single Action] +17 (Agile, Finesse), Damage 2d6+10 slashing