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Ghast
AC 18
commonGhoulUndead
Lvl 2GhoulUndead
- AC
- 18
- HP
- 30
- Perc
- +8
- Fort
- +6
- Ref
- +10
- Will
- +8
- STR
- +3
- DEX
- +4
- CON
- +2
- INT
- +1
- WIS
- +2
- CHA
- +3
Speed30 ft, burrow 5 ft
Actions
- jaws +11 1d6+5 piercing
- claw +11 1d4+5 slashing
- AC
- 18
- HP
- 30
- STR
- +3
- DEX
- +4
- CON
- +2
- INT
- +1
- WIS
- +2
- CHA
- +3
AC 18
Fort +6
Ref +10
Will +8
HP 30
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Speed 30 feet, burrow 5 feet
Melee
[Single Action]
jaws +11 (Finesse),
Damage 1d6+5 piercing plus ghast fever and paralysis