Ghast
A ghoul grown so foul its stench alone sickens the living, dragging ravenous hunger down into paralysis and rot.
A ghast is a ghoul grown so foul that the reek of its corruption fouls the air around it. It hunts the living with ravenous hunger, dragging its prey down into paralysis and rot.
In play
Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Level 2
Perception +8 · Senses darkvision · Languages Common, Necril · Skills Acrobatics +10, Athletics +7, Stealth +10, Survival +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +2 | +1 | +2 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +6 | +10 | +8 |
HP 30 · Immunities death effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet
Actions
- Melee Jaws [Single Action] +11 (Finesse), Damage 1d6+5 piercing
- Melee Claw [Single Action] +11 (Agile, Finesse), Damage 1d4+5 slashing