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Monsters

Ghast

AC 18

commonGhoulUndead
Lvl 2GhoulUndead
AC
18
HP
30
Perc
+8
Fort
+6
Ref
+10
Will
+8
STR
+3
DEX
+4
CON
+2
INT
+1
WIS
+2
CHA
+3
Speed30 ft, burrow 5 ft
Actions
  • jaws +11 1d6+5 piercing
  • claw +11 1d4+5 slashing
AC
18
HP
30
STR
+3
DEX
+4
CON
+2
INT
+1
WIS
+2
CHA
+3

AC 18

Fort +6

Ref +10

Will +8

HP 30

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious

Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Speed 30 feet, burrow 5 feet

Melee

[Single Action]

jaws +11 (Finesse),

Damage 1d6+5 piercing plus ghast fever and paralysis