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Geist
AC 26
commonIncorporealUndead
Lvl 9IncorporealUndead
- AC
- 26
- HP
- 120
- Perc
- +17
- Fort
- +13
- Ref
- +20
- Will
- +17
- STR
- -5
- DEX
- +5
- CON
- +0
- INT
- +2
- WIS
- +2
- CHA
- +5
Speedfly 30 ft
Actions
- bite +20 1d10+11 piercing
- AC
- 26
- HP
- 120
- STR
- -5
- DEX
- +5
- CON
- +0
- INT
- +2
- WIS
- +2
- CHA
- +5
AC 26
Fort +13
Ref +20
Will +17
HP 120
(negative healing)
Immunities
death effects, disease, paralyze, poison, unconscious
Power of the Haunt If a geist is within 100 feet of a haunt that isn't disabled or destroyed, they gain a +2 status bonus to AC and saving throws and deal an additional 1d6 negative damage with bite Strikes. A creature that succeeds at a DC 20 check to Seek or Recall Knowledge about the geist sees that the tendrils from the geist's cloak grow thicker and more agitated the closer it gets to the haunt.
Speed fly 30 feet
Melee
[Single Action]
bite +20 (Agile, Magical),
Damage 1d10+11 piercing