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Monsters

Geist

AC 26

commonIncorporealUndead
Lvl 9IncorporealUndead
AC
26
HP
120
Perc
+17
Fort
+13
Ref
+20
Will
+17
STR
-5
DEX
+5
CON
+0
INT
+2
WIS
+2
CHA
+5
Speedfly 30 ft
Actions
  • bite +20 1d10+11 piercing
AC
26
HP
120
STR
-5
DEX
+5
CON
+0
INT
+2
WIS
+2
CHA
+5

AC 26

Fort +13

Ref +20

Will +17

HP 120

(negative healing)

Immunities

death effects, disease, paralyze, poison, unconscious

Power of the Haunt If a geist is within 100 feet of a haunt that isn't disabled or destroyed, they gain a +2 status bonus to AC and saving throws and deal an additional 1d6 negative damage with bite Strikes. A creature that succeeds at a DC 20 check to Seek or Recall Knowledge about the geist sees that the tendrils from the geist's cloak grow thicker and more agitated the closer it gets to the haunt.

Speed fly 30 feet

Melee

[Single Action]

bite +20 (Agile, Magical),

Damage 1d10+11 piercing