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MonstersUndead

Geist

A restless spirit cloaked in grasping tendrils grows fiercer and more dangerous the closer it drifts to the horror anchoring it in place.

commonIncorporealUndead

A restless spirit shrouded in a cloak of grasping tendrils, the geist drifts through haunted places and grows fiercer the nearer it floats to the horror that anchors it.

In play

Power of the Haunt If a geist is within 100 feet of a haunt that isn't disabled or destroyed, they gain a +2 status bonus to AC and saving throws and deal an additional 1d6 negative damage with bite Strikes. A creature that succeeds at a DC 20 check to Seek or Recall Knowledge about the geist sees that the tendrils from the geist's cloak grow thicker and more agitated the closer it gets to the haunt.

Level 9

Perception +17 · Senses darkvision · Languages Common, Necril; telepathy 100 feet · Skills Acrobatics +20, Deception +18, Intimidation +20, Religion +17, Stealth +20

STRDEXCONINTWISCHA
-5+5+0+2+2+5
ACFortRefWill
26+13+20+17

HP 120 · Immunities death effects, disease, paralyze, poison, unconscious · Resistances all damage 10 (except force, _ghost touch_, or positive, double resistance vs. non-magical)

Speed fly 30 feet

Actions

  • Melee Bite [Single Action] +20 (Agile, Magical), Damage 1d10+11 piercing

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