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Gegnir
AC 44 all-around vision
uniqueGiantMutantTroll
Lvl 20GiantMutantTrollUnique
- AC
- 44
- HP
- 470
- Perc
- +35
- Fort
- +38
- Ref
- +30
- Will
- +33
- STR
- +10
- DEX
- +4
- CON
- +10
- INT
- +2
- WIS
- +7
- CHA
- +4
Speed30 ft, climb 40 ft
Actions
- jaws +38 4d12+18 piercing reach 15 ft
- claw +38 4d8+18 slashing reach 15 ft
- intestine +38 4d4+10 bludgeoning plus reach 30 ft
- AC
- 44
- HP
- 470
- STR
- +10
- DEX
- +4
- CON
- +10
- INT
- +2
- WIS
- +7
- CHA
- +4
AC 44 all-around vision
Fort +38
Ref +30
Will +33
HP 470
, regeneration 40 (deactivated by acid or fire)
Head Regrowth Gegnir has nine heads, and he can use regeneration to regrow a head that is severed from an effect like a vorpal weapon. After regaining Hit Points from regeneration, the jotund troll attempts a DC 8 flat check. On a success, one missing head is fully restored; on a critical success, two missing heads are fully restored. If Gegnir loses his last remaining head, he dies immediately.
Multiple Opportunities A jotund troll gains an extra reaction per round for each of their heads beyond the first, which they can use only to make Attacks of Opportunity with their jaws or to Fast Swallow.