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Garadasura
A massive serpent spirit and fallen guardian turns stillness into a shield, steeling allies while it works to unmake creation.
commonAsuraSpiritUnholy
Garadasuras are massive ophidian spirits who hold to duties of guardianship and butchery. Many are former naga who have given up on their role of stewards of reality and instead turned their efforts to reversing the act of creation.
In play
- Fast healing 5.
- Encircling Aura (aura, divine, mental) 50 feet. A garadasura exudes a 50-foot aura whenever it remains motionless for at least 1 round. If the garadasura has the holy trait, all allied creatures within the area gain a +1 status bonus to AC and saving throws.
Level 11
Perception +21 · Senses darkvision · Languages Common, Diabolic; telepathy 60 feet · Skills Acrobatics +21, Athletics +23, Intimidation +21, Performance +21, Religion +21, Stealth +23
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +6 | +0 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +24 | +20 | +19 |
HP 200 · Immunities curses, disease, poison · Weaknesses holy 10
Speed 40 feet, swim 30 feet
Actions
- Melee Scimitar [Single Action] +24 (Forceful, Magical, Sweep, Unholy), Damage 2d6+9 slashing plus 2d6 persistent poison plus 1d6 spirit
- Melee Fangs [Single Action] +24 (Agile, Unholy), Damage 2d6+9 piercing plus 1d6 spirit
- Melee Tail [Single Action] +24 (reach 15 ft, Agile, Unholy), Damage 2d6+9 bludgeoning plus 1d6 spirit and
- Ranged Venom spit [Single Action] +28 (range 60 ft, Agile), Damage 2d6+6 poison