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Gale Frenzy

A roiling swarm of wind-born horrors descends as one, its chorus of cruel whispers scouring minds as fiercely as its bodies scour flesh.

rareAirBeastHumanoidTroop

A roiling swarm of wind-born horrors that moves as one, the gale frenzy descends in a chorus of cruel whispers that scour the mind even as the bodies scour the flesh.

In play

The gale frenzy has troop movement and Troop Defenses.

Stench (aura, olfactory) 30 feet, DC 25

Distracting Whispers [Two Actions] (air, auditory, mental, primal) A gale frenzy can focus all of their whispered words in a cacophony of unsettling and distracting threats, lies, and taunts, assaulting the minds of those they target with the plethora of distinct sounds. The gale frenzy fills the mind of one creature within 90 feet with wind-borne distractions, dealing 10d6 mental damage. The creature must attempt a DC 28 Will save with the following results.

Level 9

Perception +17 · Senses darkvision · Languages Common · Skills Acrobatics +20, Deception +17, Intimidation +19, Stealth +20

STRDEXCONINTWISCHA
+4+5+0-1+4+4
ACFortRefWill
28+15+20+17

HP 150 · Weaknesses area damage 10, splash damage 10

Speed 20 feet, fly 60 feet; troop movement