Fuath
A night-skulking gremlin sabotages ships from within, slashing sails and fouling stores before sunlight can drive it back into the water.
Despite their small size, fuaths are shipwreckers incarnate. In the dark of night, these gremlins sever ratlines, slash sails, smash sextants, and soil provisions.
In play
Vulnerable to Sunlight A fuath becomes drained 1 (or increases its drained condition by 1) after every consecutive hour they're exposed to sunlight. Being submerged in more than a foot of water prevents the sunlight from harming the fuath.
Level 1
Perception +8 · Senses darkvision · Languages Thalassic · Skills Acrobatics +7, Deception +4, Nature +6, Sailing Lore +6, Stealth +7, Thievery +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +2 | +1 | +3 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +5 | +9 | +6 |
HP 18 · Weaknesses cold iron 2, fire 2
Speed 20 feet, swim 30 feet
Actions
- Melee Claw [Single Action] +9 (Agile, finesse), Damage 1d6+1 slashing
- Ranged Dart [Single Action] +9 (range 20 ft, Agile), Damage 1d4+1 piercing