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Frost Worm
AC 33
commonAnimalCold
Lvl 12AnimalCold
- AC
- 33
- HP
- 225
- Perc
- +22
- Fort
- +24
- Ref
- +22
- Will
- +20
- STR
- +7
- DEX
- +4
- CON
- +6
- INT
- -4
- WIS
- +4
- CHA
- +0
Speed25 ft, burrow 10 ft
Actions
- jaws +25 3d8+10 piercing
- AC
- 33
- HP
- 225
- STR
- +7
- DEX
- +4
- CON
- +6
- INT
- -4
- WIS
- +4
- CHA
- +0
AC 33
Fort +24
Ref +22
Will +20
HP 225
Immunities
cold
Death Throes (cold, evocation, primal) When a frost worm dies, it explodes in a 100-foot burst of searing cold blood. All creatures and objects in range take 10d8 cold damage (DC 29 basic Reflex save).
Worm Chill (aura, cold, evocation, primal) 5 feet. A creature that enters or begins its turn in the emanation takes 3d6 cold damage (DC 29 basic Reflex save).
Freezing Blood [Reaction] (cold) Trigger The frost worm takes piercing or slashing damage; Effect The frost worm's freezing blood sprays out on a random creature within 10 feet of the frost worm. That creature takes 7d6 cold damage (DC 29 basic Reflex save).
Speed 25 feet, burrow 10 feet