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Frost Worm

A titanic burrowing horror runs so cold that even the air near it bites, and killing it unleashes a devastating burst of frozen blood.

commonAnimalCold

A frost worm is a titanic burrowing horror of the deep cold, its blood so frozen that the creature is dangerous to wound and catastrophic to kill. Even the air around it bites.

In play

Death Throes (cold, evocation, primal) When a frost worm dies, it explodes in a 100-foot burst of searing cold blood. All creatures and objects in range take 10d8 cold damage (DC 29 basic Reflex save).

Worm Chill (aura, cold, evocation, primal) 5 feet. A creature that enters or begins its turn in the emanation takes 3d6 cold damage (DC 29 basic Reflex save).

Freezing Blood [Reaction] (cold) Trigger The frost worm takes piercing or slashing damage; Effect The frost worm's freezing blood sprays out on a random creature within 10 feet of the frost worm. That creature takes 7d6 cold damage (DC 29 basic Reflex save).

Level 12

Perception +22 · Senses darkvision · Skills Athletics +25, Stealth +20

STRDEXCONINTWISCHA
+7+4+6-4+4+0
ACFortRefWill
33+24+22+20

HP 225 · Immunities cold · Weaknesses fire 15

Speed 25 feet, burrow 10 feet

Actions

  • Melee Jaws [Single Action] +25, Damage 3d8+10 piercing plus 2d6 persistent cold