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Frefferth
AC 30
uniqueUndead
Lvl 9UndeadUnique
- AC
- 30
- HP
- 125
- Perc
- +18
- Fort
- +14
- Ref
- +16
- Will
- +19
- STR
- +6
- DEX
- +3
- CON
- +3
- INT
- +3
- WIS
- +4
- CHA
- +6
Speed20 ft
Actions
- Alietta +21 2d8+12 slashing
- spear +20 1d6+12 piercing
- spear +19 1d6+12 piercing
- AC
- 30
- HP
- 125
- STR
- +6
- DEX
- +3
- CON
- +3
- INT
- +3
- WIS
- +4
- CHA
- +6
AC 30
Fort +14
Ref +16
Will +19
HP 125
(fast healing 8)
Immunities
death effects, disease, fear, paralyzed, poison, unconscious
Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 25
Attack of Opportunity [Reaction]
Rejuvenation (divine, necromancy) When Frefferth is destroyed, his body and items dissipate into shadowy nothingness and the knight re-forms after 1d4 days within the sarcophagus in area D12, fully healed. Frefferth can be trapped only by returning the chain of the stilled spirit to the sarcophagus (see areas D12 and D34), in which case Frefferth's body dissipates, leaving his items in the spot where he was last slain.
Speed 20 feet