Fortune Eater
A knot of restless spirits bound by ruined fortune radiates misfortune nearby, curdling luck until a heroic deed sets them free.
A restless knot of component spirits, bound together by ruined fortune and radiating misfortune onto everything around it. The luck of the living curdles in its presence.
In play
Rejuvenation (divine, necromancy) Offering the fortune eater a chance to be instrumental in completing a heroic deed releases their component spirits to move on to the afterlife.
Unluck Aura (aura, divination, divine, mental, misfortune) 20 feet. A creature entering the area must attempt a DC 23 Will save, rolling the save twice and using the worse result. On a successful save, the creature is temporarily immune to fortune eater unluck auras for 24 hours.
Level 7
Perception +13 · Senses darkvision · Languages languages spoken by the adventurers (typically Common, Dwarven, Elven, and Goblin) · Skills Deception +15, Intimidation +13, Performance +15, Stealth +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +6 | +0 | +2 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +15 | +17 | +13 |
HP 100 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 5 (except force, _ghost touch_, or positive, double resistance against non-magical)
Speed fly 30 feet
Actions
- Melee Ghostly longsword [Single Action] +17 (Finesse, Magical, versatile P), Damage 1d8+8 slashing plus 1d8 negative
- Melee Ghostly light mace [Single Action] +17 (Agile, Finesse, Magical, Shove), Damage 1d4+8 bludgeoning plus 1d8 negative
- Ranged Ghostly longbow [Single Action] +17 (range 100 ft, deadly d10, Magical, volley 30 feet), Damage 1d8+4 piercing plus 1d8 negative