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Monsters

Fortune Eater

AC 25

rareIncorporealSpiritUndead
Lvl 7IncorporealRareSpiritUndead
AC
25
HP
100
Perc
+13
Fort
+15
Ref
+17
Will
+13
STR
-5
DEX
+6
CON
+0
INT
+2
WIS
+2
CHA
+4
Speedfly 30 ft
Actions
  • ghostly longsword +17 1d8+8 slashing
  • ghostly light mace +17 1d4+8 bludgeoning
  • ghostly longbow +17 1d8+4 piercing 100 ft
AC
25
HP
100
STR
-5
DEX
+6
CON
+0
INT
+2
WIS
+2
CHA
+4

AC 25

Fort +15

Ref +17

Will +13

HP 100

(negative healing, rejuvenation)

Immunities

death effects, disease, paralyzed, poison, precision, unconscious

Rejuvenation (divine, necromancy) Offering the fortune eater a chance to be instrumental in completing a heroic deed releases their component spirits to move on to the afterlife.

Unluck Aura (aura, divination, divine, mental, misfortune) 20 feet. A creature entering the area must attempt a DC 23 Will save, rolling the save twice and using the worse result. On a successful save, the creature is temporarily immune to fortune eater unluck auras for 24 hours.