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Fortune Eater
AC 25
rareIncorporealSpiritUndead
Lvl 7IncorporealRareSpiritUndead
- AC
- 25
- HP
- 100
- Perc
- +13
- Fort
- +15
- Ref
- +17
- Will
- +13
- STR
- -5
- DEX
- +6
- CON
- +0
- INT
- +2
- WIS
- +2
- CHA
- +4
Speedfly 30 ft
Actions
- ghostly longsword +17 1d8+8 slashing
- ghostly light mace +17 1d4+8 bludgeoning
- ghostly longbow +17 1d8+4 piercing 100 ft
- AC
- 25
- HP
- 100
- STR
- -5
- DEX
- +6
- CON
- +0
- INT
- +2
- WIS
- +2
- CHA
- +4
AC 25
Fort +15
Ref +17
Will +13
HP 100
(negative healing, rejuvenation)
Immunities
death effects, disease, paralyzed, poison, precision, unconscious
Rejuvenation (divine, necromancy) Offering the fortune eater a chance to be instrumental in completing a heroic deed releases their component spirits to move on to the afterlife.
Unluck Aura (aura, divination, divine, mental, misfortune) 20 feet. A creature entering the area must attempt a DC 23 Will save, rolling the save twice and using the worse result. On a successful save, the creature is temporarily immune to fortune eater unluck auras for 24 hours.