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Forge-Spurned
AC 22
uncommonFireUndead
Lvl 5FireUncommonUndead
- AC
- 22
- HP
- 75
- Perc
- +11
- Fort
- +15
- Ref
- +9
- Will
- +11
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- +1
- WIS
- +2
- CHA
- +0
Speed20 ft
Actions
- soul chain +15 2d8+5 slashing
- warhammer +14 1d8+7 bludgeoning
- AC
- 22
- HP
- 75
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- +1
- WIS
- +2
- CHA
- +0
AC 22
Fort +15
Ref +9
Will +11
HP 75
(eternal damnation, negative healing)
Immunities
death effects, disease, fire, paralyzed, poison, unconscious
Eternal Damnation (divine, necromancy) As long as their soul chain remains intact, a forge-spurned can't be truly destroyed. They rise again fully healed at the next sundown, even if their physical body was destroyed.
Searing Heat (fire) A creature who touches a forge-spurned (including by Grappling them or hitting them with an unarmed attack) takes 2d6 fire damage with a DC 21 basic Reflex save.
Speed 20 feet
Melee
[Single Action]
soul chain +15 (Disarm, Trip),
Damage 2d8+5 slashing plus 1d6 fire