Forest Archdragon
An ancient forest dragon's roar cows beasts and growing things alike, and water magic thrown at it only heals its wounds faster.
The forest archdragon is an ancient primal terror, its roar cowing beasts and fungus and growing trees alike, its wounds knit anew by the touch of water.
In play
- Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 45. Creatures with the animal, fungus, or plant trait take a –2 circumstance penalty to the save.
- Fed by Water (Reaction) (healing, primal, vitality) — Frequency once per hour; Trigger The forest dragon is targeted with a water spell or effect; Effect The forest dragon gains 60 temporary Hit Points that last for 1 minute.
- Carries a +2 status to all saves vs. magic and is immune to disease, paralyzed, poison, and sleep.
Level 22
Perception +36 · Senses darkvision, scent (imprecise) 60 feet · Languages Common, Draconic, Elven, Fey, Muan, Nagaji · Skills Acrobatics +38, Athletics +42, Deception +38, Intimidation +38, Nature +42, Stealth +38, Survival +40
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +5 | +8 | +6 | +9 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 48 | +36 | +32 | +39 |
HP 480 · Immunities disease, paralyzed, poison, sleep · Weaknesses fire 20 Countered by Metal If the forest dragon takes damage from a metal item or effect with the metal trait, they lose woodland passage and vanishing tracks until the end of their next turn.
Speed 50 feet, fly 200 feet; woodland passage
Actions
- Melee Jaws [Single Action] +43 (reach 20 ft, Magical), Damage 4d12+20 piercing plus 4d6 poison
- Melee Claw [Single Action] +43 (reach 15 ft, Agile, magical), Damage 4d8+20 slashing plus
- Melee Tail [Single Action] +41 (reach 30 ft, Magical), Damage 4d10+20 bludgeoning plus