Fogfisher
A drifting predator hunts unseen from within a shroud of its own fog, hauling prey close on barbed lines before it strikes.
A drifting horror that hunts from within a shroud of its own making, hauling prey out of the murk on barbed lines. Whatever wanders into its fog cannot see the fogfisher coming.
Fog Aura (air, aura, primal) 15 feet. The fogfisher constantly exudes an aura of fog. All creatures within the aura become concealed, and all creatures outside the fog become concealed to creatures within it.
Fog Rupture If a fogfisher takes damage from a critical hit, it must succeed at a DC 16 flat check or the sac that produces its fog aura ruptures. This causes its fog aura to dissipate at the start of the fogfisher's next turn. The fogfisher is then slowed 1 for 24 hours, after which it recovers and produces its fog aura again.
Level 4
Perception +13 · Senses mist vision · Languages Sussuran; (can't speak any language) · Skills Acrobatics +12, Athletics +10, Stealth +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +2 | -3 | +5 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +8 | +12 | +13 |
HP 50 · Immunities acid · Resistances bludgeoning 5 · Weaknesses silver 5, slashing 5
Speed 10 feet, fly 25 feet
Actions
- Melee Tendrils [Single Action] +12 (Agile, Finesse), Damage 2d4+4 piercing plus 1d4 acid
- Ranged Harpoon hook [Single Action] +12 (range 30 ft, Propulsive), Damage 2d6+3 piercing plus