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Monsters

Flumph

AC 17

commonAberration
Lvl 1Aberration
AC
17
HP
17
Perc
+8
Fort
+5
Ref
+9
Will
+8
STR
+0
DEX
+4
CON
+0
INT
+1
WIS
+3
CHA
+2
Speed5 ft, fly 25 ft
Actions
  • spikes +7 1d4 piercing
AC
17
HP
17
STR
+0
DEX
+4
CON
+0
INT
+1
WIS
+3
CHA
+2

AC 17

Fort +5

Ref +9

Will +8

HP 17

Upside Down A flumph that is knocked prone must succeed at a DC 11 flat check or land on its back, rendering it flat-footed and immobilized. An adjacent ally can Interact to right the flumph, removing both conditions.

Speed 5 feet, fly 25 feet

Melee

[Single Action]

spikes +7 (Agile, Finesse),

Damage 1d4 piercing plus 1d4 persistent acid

Spray Perfume [Single Action] (Olfactory) The flumph sprays a 20-foot line of foul-smelling liquid. Each creature caught in the spray must succeed at a DC 16 Fortitude save or become sickened 1 (sickened 2 on a critical failure). The odor from the spray lingers for 1d4 hours on all creatures that failed their saves.