Flumph
A gentle, drifting oddity would rather float in peace, but corner it and it jabs acid-tipped spikes or douses attackers in foul spray.
A gentle, floating jellyfish-like oddity that drifts belly-down on the air, jabbing acid-tipped spikes only when truly cornered — and helpless on its back if ever flipped.
In play
Upside Down A flumph that is knocked prone must succeed at a DC 11 flat check or land on its back, rendering it flat-footed and immobilized. An adjacent ally can Interact to right the flumph, removing both conditions.
Spray Perfume [Single Action] (Olfactory) The flumph sprays a 20-foot line of foul-smelling liquid. Each creature caught in the spray must succeed at a DC 16 Fortitude save or become sickened 1 (sickened 2 on a critical failure). The odor from the spray lingers for 1d4 hours on all creatures that failed their saves.
Level 1
Perception +8 · Senses darkvision · Languages Aklo, Celestial, Common · Skills Acrobatics +7, Dark Tapestry Lore +8, Diplomacy +7, Stealth +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +4 | +0 | +1 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +5 | +9 | +8 |
HP 17
Speed 5 feet, fly 25 feet
Actions
- Melee Spikes [Single Action] +7 (Agile, Finesse), Damage 1d4 piercing plus 1d4 persistent acid