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MonstersAberration

Flumph

A gentle, drifting oddity would rather float in peace, but corner it and it jabs acid-tipped spikes or douses attackers in foul spray.

commonAberration

A gentle, floating jellyfish-like oddity that drifts belly-down on the air, jabbing acid-tipped spikes only when truly cornered — and helpless on its back if ever flipped.

In play

Upside Down A flumph that is knocked prone must succeed at a DC 11 flat check or land on its back, rendering it flat-footed and immobilized. An adjacent ally can Interact to right the flumph, removing both conditions.

Spray Perfume [Single Action] (Olfactory) The flumph sprays a 20-foot line of foul-smelling liquid. Each creature caught in the spray must succeed at a DC 16 Fortitude save or become sickened 1 (sickened 2 on a critical failure). The odor from the spray lingers for 1d4 hours on all creatures that failed their saves.

Level 1

Perception +8 · Senses darkvision · Languages Aklo, Celestial, Common · Skills Acrobatics +7, Dark Tapestry Lore +8, Diplomacy +7, Stealth +7

STRDEXCONINTWISCHA
+0+4+0+1+3+2
ACFortRefWill
17+5+9+8

HP 17

Speed 5 feet, fly 25 feet

Actions

  • Melee Spikes [Single Action] +7 (Agile, Finesse), Damage 1d4 piercing plus 1d4 persistent acid