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Sorted A-ZMonsters
Flumph
AC 17
commonAberration
Lvl 1Aberration
- AC
- 17
- HP
- 17
- Perc
- +8
- Fort
- +5
- Ref
- +9
- Will
- +8
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- +1
- WIS
- +3
- CHA
- +2
Speed5 ft, fly 25 ft
Actions
- spikes +7 1d4 piercing
- AC
- 17
- HP
- 17
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- +1
- WIS
- +3
- CHA
- +2
AC 17
Fort +5
Ref +9
Will +8
HP 17
Upside Down A flumph that is knocked prone must succeed at a DC 11 flat check or land on its back, rendering it flat-footed and immobilized. An adjacent ally can Interact to right the flumph, removing both conditions.
Speed 5 feet, fly 25 feet
Melee
[Single Action]
spikes +7 (Agile, Finesse),
Damage 1d4 piercing plus 1d4 persistent acid
Spray Perfume [Single Action] (Olfactory) The flumph sprays a 20-foot line of foul-smelling liquid. Each creature caught in the spray must succeed at a DC 16 Fortitude save or become sickened 1 (sickened 2 on a critical failure). The odor from the spray lingers for 1d4 hours on all creatures that failed their saves.