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Monsters

Floating Femur

AC 14

uncommonConstructMindless
Lvl -1ConstructMindlessUncommon
AC
14
HP
7
Perc
+3
Fort
+4
Ref
+6
Will
+3
STR
+1
DEX
+1
CON
+1
INT
-5
WIS
+0
CHA
-5
Speedfly 25 ft
Actions
  • femur head +8 1d4+1 bludgeoning
AC
14
HP
7
STR
+1
DEX
+1
CON
+1
INT
-5
WIS
+0
CHA
-5

AC 14

Fort +4

Ref +6

Will +3

HP 7

Immunities

death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Speed fly 25 feet

Melee

[Single Action]

femur head +8 (fatal d10),

Damage 1d4+1 bludgeoning

Gotcha! A floating femur freezes up if grabbed. For 1 minute after the femur becomes grabbed or restrained by a creature, the femur can't act, and the creature holding it can use it as a +1 club with the fatal d10 trait. After that time, the floating femur can act and is generally quite aggressive toward whomever used it as a weapon.