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Sorted A-ZMonsters
Floating Femur
AC 14
uncommonConstructMindless
Lvl -1ConstructMindlessUncommon
- AC
- 14
- HP
- 7
- Perc
- +3
- Fort
- +4
- Ref
- +6
- Will
- +3
- STR
- +1
- DEX
- +1
- CON
- +1
- INT
- -5
- WIS
- +0
- CHA
- -5
Speedfly 25 ft
Actions
- femur head +8 1d4+1 bludgeoning
- AC
- 14
- HP
- 7
- STR
- +1
- DEX
- +1
- CON
- +1
- INT
- -5
- WIS
- +0
- CHA
- -5
AC 14
Fort +4
Ref +6
Will +3
HP 7
Immunities
death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Speed fly 25 feet
Melee
[Single Action]
femur head +8 (fatal d10),
Damage 1d4+1 bludgeoning
Gotcha! A floating femur freezes up if grabbed. For 1 minute after the femur becomes grabbed or restrained by a creature, the femur can't act, and the creature holding it can use it as a +1 club with the fatal d10 trait. After that time, the floating femur can act and is generally quite aggressive toward whomever used it as a weapon.