Fjord Linnorm
Immune to entangling tricks and healing through anything but cold iron, this arctic dragon keeps coming, and its death comes at a price.
A serpentine dragon of cold northern waters, the fjord linnorm coils through fjord and sky alike, and even slaying one carries a terrible price.
In play
It moves under a constant freedom of movement, has a +1 status bonus to all saves vs. magic, and has regeneration 10 (deactivated by cold iron).
Curse of Stolen Breath (curse, primal, water) When a creature slays a fjord linnorm, it must succeed at a DC 41 Will save or become unable to ever breathe underwater (either via a natural ability or a spell such as water breathing). In addition, the victim can hold its breath only half as long as normal, and whenever it holds its breath it becomes sickened 2.
Attack of Opportunity [Reaction] Tail only.
Level 16
Perception +28 · Senses darkvision, scent (imprecise) 60 feet, _true seeing_ · Languages Aklo, Draconic, Sylvan · Skills Acrobatics +27, Athletics +33, Stealth +29
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +5 | +8 | -3 | +6 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 40 | +30 | +28 | +24 |
HP 315 · Immunities cold, curse, paralyzed, sleep · Weaknesses cold iron 15
Speed 35 feet, fly 75 feet, swim 50 feet; freedom of movement
Actions
- Melee Jaws [Single Action] +33 (reach 20 ft, Magical), Damage 3d12+17 piercing
- Melee Claw [Single Action] +33 (reach 20 ft, Agile, Magical), Damage 3d10+17 slashing
- Melee Tail [Single Action] +33 (reach 25 ft, Agile, Magical), Damage 3d6+15 bludgeoning plus