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MonstersHumanoid

Fangwood Sentinel Corps

A disciplined company of archers and morningstar-bearers moves and fights as one body, loosing volleys until whittled apart.

uncommonHumanHumanoidTroop

A disciplined company of Fangwood archers and morningstar-bearers, moving and fighting as one body across the forest floor. The corps fights as a troop of 4 segments, loosing volleys and closing ranks until it is whittled away.

Level 4

Perception +11 · Languages Common, Elven, Empyrean, Varisian · Skills Acrobatics +12, Athletics +7, Diplomacy +7, Stealth +12, Survival +10

STRDEXCONINTWISCHA
+1+6+0+1+2+1
ACFortRefWill
20+8+14+11

HP 60 · Immunities fear · Weaknesses area damage 4, splash damage 4

Speed 25 feet; troop movement

Abilities

  • Hail of Thorns [Two Actions] Frequency once per round; Effect The sentinels draw or reload their longbows, then let fly an arcing volley of arrows as a 10-foot burst within 100 feet that deals 4d4 piercing damage (DC 18 basic Reflex save). When the troop is reduced to 2 segments, this area decreases to a 5-foot burst.
  • Strike from the Heart [Single Action to Three Actions] Frequency once per round; Effect The sentinels bring their morningstars to bear against enemies in a 5-foot emanation (DC 18 basic Reflex save).