Fallen Champion
This undead knight's presence locks fear in place until foes retreat from its aura, and its death detonates in a wave of negative energy.
A knight who died to a cause and rose again to spite it, the fallen champion carries an aura of bottomless despair that smothers hope in everyone near. At the table its mere presence wears the party down before the first blow lands — and its death is a parting wound.
In play
Agent of Despair (aura, divine, emotion, enchantment, fear, mental) 15 feet. A fallen champion emanates an aura of utter despair. Living creatures are frightened 1 while in a fallen champion's aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the aura.
Final Blasphemy (divine, necromancy, negative) When the herexen is destroyed, it explodes in a wave of negative energy with the effects of a 4th-level, 3-action harm spell (DC 26).
Level 8
Perception +17 · Senses darkvision · Languages Common, Necril · Skills Acrobatics +14, Athletics +19, Intimidation +19, Kazutal Lore +16, Religion +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +2 | +5 | +2 | +3 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +19 | +14 | +17 |
HP 130 · Immunities death effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Actions
- Melee Machete [Single Action] +20 (deadly d8, Magical, Sweep), Damage 2d6+11 slashing