Fafnheir
A colossal wyrm makes dying a trap for its killer, whose body slowly succumbs to a spreading curse that worsens the longer it lingers.
Fafnheir is a colossal wyrm whose death is a curse, not a victory — slay him and his soul takes root in the killer, blooming into doom no triumph can outrun.
In play
Regeneration 20 (deactivated by cold iron).
Curse of the Woeful Wyrd (curse, primal) When a creature slays Fafnheir, it becomes home to his soul, which slowly emerges from his killer's body. The creature must attempt a DC 52 Will save or become doomed 2 (doomed 1 on a success, unaffected on a critical success). Unless the creature critically succeeded at the saving throw, each day the doomed value increases by 1. If the creature dies while suffering the curse of the woeful wyrd, its corpse explodes in a 60-foot burst with the effect of Blasting Breath.
Level 24
Perception +38 · Senses darkvision, scent (imprecise) 120 feet, _true seeing_ · Languages Aklo, Common, Draconic, Skald, Sylvan · Skills Acrobatics +40, Arcana +35, Athletics +48, First World Lore +40, Intimidation +45, Nature +35, Saga Lands Lore +35, Stealth +40, Survival +40
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +12 | +9 | +12 | +4 | +9 | +9 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 51 | +42 | +36 | +38 |
HP 500 · Immunities curse, electricity, fire, paralyzed, sleep · Weaknesses cold iron 20
Speed 50 feet, burrow 25 feet, fly 160 feet, swim 80 feet; freedom of movement
Actions
- Melee Jaws [Single Action] +44 (reach 25 ft, Magical), Damage 4d12+26 piercing
- Melee Claw [Single Action] +44 (reach 25 ft, Agile, Magical), Damage 4d10+22 slashing
- Melee Horns [Single Action] +44 (reach 25 ft, deadly d12, Magical), Damage 4d12+26 bludgeoning
- Melee Tail [Single Action] +44 (reach 30 ft, Agile, Magical), Damage 4d10+22 bludgeoning plus