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Excorion
AC 24
uncommonUndead
Lvl 7UncommonUndead
- AC
- 24
- HP
- 160
- Perc
- +18
- Fort
- +17
- Ref
- +18
- Will
- +14
- STR
- +4
- DEX
- +5
- CON
- +4
- INT
- -3
- WIS
- +1
- CHA
- +0
Speed35 ft
Actions
- fist +18 2d8+8 bludgeoning plus
- bloody spew +18 3d6+4 bludgeoning 20 ft
- AC
- 24
- HP
- 160
- STR
- +4
- DEX
- +5
- CON
- +4
- INT
- -3
- WIS
- +1
- CHA
- +0
AC 24
Fort +17
Ref +18
Will +14
HP 160
(negative healing)
Immunities
death effects, disease, mental, paralyzed, poison, unconscious
Vein Walker The excorion moves about by way of hundreds of pulsating blood vessels, which stretch from its body in dozens of tight, ropy bundles and anchor it to the ground. An excorion can't be Tripped, Shoved, or otherwise forcibly moved except by magic, and the excorion ignores difficult terrain (but not greater difficult terrain).
Speed 35 feet
Melee
[Single Action]
fist +18 (Agile, Finesse),
Damage 2d8+8 bludgeoning plus Grab
Ranged
[Single Action]
bloody spew +18 (range 20 feet),
Damage 3d6+4 bludgeoning and dazzled for 1 round