Eumenid
A planar hunter marks one quarry and follows it across worlds, chaining and tripping its target until the pursuit ends.
A relentless spirit of pursuit and retribution, the eumenid marks a single quarry and follows it across worlds, dragging it down with chain and bola until justice — or vengeance — is served.
In play
Trip Quarry [Reaction] Trigger The eumenid's quarry uses a move action within reach of the eumenid's spiked chain; Effect The eumenid Trips the creature.
Occult Innate Spells DC 24 7th interplanar teleport (self only; no planar key required for Amneros and the plane the quarry is on)
Level 6
Perception +18 · Senses darkvision, lifesense 60 feet · Languages Chthonian, Common, Empyrean · Skills Acrobatics +14, Athletics +14, Intimidation +13, Survival +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +6 | +2 | +2 | +3 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +12 | +17 | +13 |
HP 80
Speed 30 feet, fly 30 feet
Actions
- Melee Spiked chain [Single Action] +17 (reach 15 ft, Disarm, finesse, magical, trip), Damage 1d8+4 slashing plus 2d6 spirit
- Ranged Bola [Single Action] +16 (range 20 ft, Nonlethal, ranged trip, thrown), Damage 1d6+4 bludgeoning