Elysian Sheep
A celestial ram's horns and hooves carry a searing holy charge, though panic sends the skittish beast stampeding rather than fighting.
A celestial ram whose horns and hooves carry the searing touch of the good-aligned planes. For all its holy charge, an Elysian sheep would rather bolt than fight, and panic turns it into a stampeding wreck.
In play
Cowardly An Elysian sheep gains the fleeing condition whenever it has the frightened condition.
Trample [Three Actions] Medium or smaller, hoof, DC 24
Level 7
Perception +18 · Senses low-light vision · Skills Acrobatics +17, Athletics +15, Survival +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +6 | +4 | -4 | +3 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +15 | +18 | +12 |
HP 140 · Weaknesses evil 5
Speed 40 feet
Actions
- Melee Horn [Single Action] +16, Damage 2d8+5 plus 1d6 good
- Melee Hoof [Single Action] +16, Damage 2d6+5 plus 1d6 good
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.