Elephant
Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage.
- AC
- 23
- HP
- 130
- Perc
- +13
- Fort
- +18
- Ref
- +11
- Will
- +13
- STR
- +7
- DEX
- +0
- CON
- +4
- INT
- -4
- WIS
- +2
- CHA
- -2
- tusk +16 3d8+9 piercing reach 10 ft
- trunk +18 reach 15 ft
- foot +16 2d10+9 bludgeoning reach 10 ft
- AC
- 23
- HP
- 130
- STR
- +7
- DEX
- +0
- CON
- +4
- INT
- -4
- WIS
- +2
- CHA
- -2
Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single elephant becomes enraged.
AC 23
Fort +18
Ref +11
Will +13
HP 130
Speed 40 feet
Melee
[Single Action]
tusk +16 (reach 10 feet),
Damage 3d8+9 piercing
Melee
[Single Action]
trunk +18 (reach 15 feet),
Damage grabbing trunk
Melee
[Single Action]
foot +16 (reach 10 feet),
Damage 2d10+9 bludgeoning
Grabbing Trunk A Medium or smaller creature hit by the elephant's trunk is grabbed. If the elephant moves, it can bring the grabbed creature along with it.
Trample [Three Actions] Large or smaller, foot, DC 24