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Monsters

Elemental Hurricane

Elemental hurricanes embody the ferocity of violent windstorms.

commonAirElemental
Lvl 11AirElemental
AC
32
HP
140
Perc
+20
Fort
+19
Ref
+24
Will
+18
STR
+6
DEX
+7
CON
+4
INT
+0
WIS
+3
CHA
+0
Speedfly 100 ft
Actions
  • gust +24 2d10+12 bludgeoning plus reach 20 ft
  • lightning lash +24 2d12+6 electricity 75 ft
AC
32
HP
140
STR
+6
DEX
+7
CON
+4
INT
+0
WIS
+3
CHA
+0

Elemental hurricanes embody the ferocity of violent windstorms.

AC 32

Fort +19

Ref +24

Will +18

HP 140

Immunities

bleed, paralyzed, poison, sleep

High Winds (air, aura) 40 feet. Air within the emanation is difficult terrain for Flying creatures that don't have the air trait.

Disperse [Reaction] (air) Trigger The elemental hurricane takes damage from a hostile action; Effect The elemental hurricane disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and its high winds aura is suppressed. At the end of the turn, the elemental hurricane reforms in any unoccupied space within 100 feet of where it dispersed, and its high winds are restored.

Speed fly 100 feet; swiftness