Elemental Hurricane
Elemental hurricanes embody the ferocity of violent windstorms.
- AC
- 32
- HP
- 140
- Perc
- +20
- Fort
- +19
- Ref
- +24
- Will
- +18
- STR
- +6
- DEX
- +7
- CON
- +4
- INT
- +0
- WIS
- +3
- CHA
- +0
- gust +24 2d10+12 bludgeoning plus reach 20 ft
- lightning lash +24 2d12+6 electricity 75 ft
- AC
- 32
- HP
- 140
- STR
- +6
- DEX
- +7
- CON
- +4
- INT
- +0
- WIS
- +3
- CHA
- +0
Elemental hurricanes embody the ferocity of violent windstorms.
AC 32
Fort +19
Ref +24
Will +18
HP 140
Immunities
bleed, paralyzed, poison, sleep
High Winds (air, aura) 40 feet. Air within the emanation is difficult terrain for Flying creatures that don't have the air trait.
Disperse [Reaction] (air) Trigger The elemental hurricane takes damage from a hostile action; Effect The elemental hurricane disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and its high winds aura is suppressed. At the end of the turn, the elemental hurricane reforms in any unoccupied space within 100 feet of where it dispersed, and its high winds are restored.
Speed fly 100 feet; swiftness