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Elder Thing
AC 21 all-around vision
rareAberrationAmphibious
Lvl 5AberrationAmphibiousRare
- AC
- 21
- HP
- 90
- Perc
- +14
- Fort
- +15
- Ref
- +9
- Will
- +12
- STR
- +4
- DEX
- +2
- CON
- +4
- INT
- +5
- WIS
- +3
- CHA
- +3
Speed25 ft, fly 20 ft, swim 30 ft
Actions
- tentacle +13 2d6+6 bludgeoning plus
- AC
- 21
- HP
- 90
- STR
- +4
- DEX
- +2
- CON
- +4
- INT
- +5
- WIS
- +3
- CHA
- +3
AC 21 all-around vision
Fort +15
Ref +9
Will +12
HP 90
Immunities
cold
No Breath The elder thing doesn't breathe and is immune to effects that require breathing (such as inhaled poison).
Speed 25 feet, fly 20 feet, swim 30 feet
Melee
[Single Action]
tentacle +13 (Agile),
Damage 2d6+6 bludgeoning plus Grab
Constrict [Single Action] 2d6+6 bludgeoning, DC 22
Hibernate The elder thing enters a state of hibernation after focusing its thoughts for 1 minute. While hibernating, an elder thing is unconscious. The elder thing can remain in hibernation as long as it wishes—while hibernating, it doesn't need to eat or drink, nor does it age.