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Monsters

Elder Thing

AC 21 all-around vision

rareAberrationAmphibious
Lvl 5AberrationAmphibiousRare
AC
21
HP
90
Perc
+14
Fort
+15
Ref
+9
Will
+12
STR
+4
DEX
+2
CON
+4
INT
+5
WIS
+3
CHA
+3
Speed25 ft, fly 20 ft, swim 30 ft
Actions
  • tentacle +13 2d6+6 bludgeoning plus
AC
21
HP
90
STR
+4
DEX
+2
CON
+4
INT
+5
WIS
+3
CHA
+3

AC 21 all-around vision

Fort +15

Ref +9

Will +12

HP 90

Immunities

cold

No Breath The elder thing doesn't breathe and is immune to effects that require breathing (such as inhaled poison).

Speed 25 feet, fly 20 feet, swim 30 feet

Melee

[Single Action]

tentacle +13 (Agile),

Damage 2d6+6 bludgeoning plus Grab

Constrict [Single Action] 2d6+6 bludgeoning, DC 22

Hibernate The elder thing enters a state of hibernation after focusing its thoughts for 1 minute. While hibernating, an elder thing is unconscious. The elder thing can remain in hibernation as long as it wishes—while hibernating, it doesn't need to eat or drink, nor does it age.