Elder Thing
A barrel-bodied horror predating recorded history thinks in patterns no human mind can follow, and can wait out eons in dreamless sleep.
A barrel-bodied horror from before the dawn of recorded history, all radial symmetry, leathery wings, and writhing tentacles. It thinks in patterns no human mind was built to follow, and it has waited out eons frozen in dreamless sleep.
In play
No Breath The elder thing doesn't breathe and is immune to effects that require breathing (such as inhaled poison).
Constrict [Single Action] 2d6+6 bludgeoning, DC 22
Hibernate The elder thing enters a state of hibernation after focusing its thoughts for 1 minute. While hibernating, an elder thing is unconscious. The elder thing can remain in hibernation as long as it wishes—while hibernating, it doesn't need to eat or drink, nor does it age.
Level 5
Perception +14 · Senses darkvision · Languages Aklo, Common, Elder Thing, Mi-Go, Yithian · Skills Acrobatics +11, Astronomy Lore +14, Arcana +14, Athletics +13, Crafting +12, Medicine +12, Occultism +14, Survival +12, Thievery +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +4 | +5 | +3 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +15 | +9 | +12 |
HP 90 · Immunities cold · Resistances fire 5
Speed 25 feet, fly 20 feet, swim 30 feet
Actions
- Melee Tentacle [Single Action] +13 (Agile), Damage 2d6+6 bludgeoning plus