Egarhowl
A thing that prowls half a step out of time, its bites and movements always arriving as an after-image that defies a timely response.
The egarhowl prowls a half-step out of time, its movements and bites arriving before its body seems to commit to them. Fighting it feels like swinging at an after-image. It has void healing.
In play
Reaction Reversal Since an egarhowl appears to move backwards in time and the results of its actions manifest slightly out of sync, its manipulate or move actions and Strikes don't trigger reactions normally. Whenever a reaction would be triggered by an egarhowl in this way, the reacting creature must attempt a DC 11 flat check.
Level 17
Perception +31 · Senses darkvision, scent (imprecise) 30 feet · Skills Acrobatics +32
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +7 | +0 | -4 | +6 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 38 | +25 | +32 | +29 |
HP 235 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 15 (except force, ghost touch, or vitality, double resistance vs. non-magical)
Speed fly 30 feet
Actions
- Melee Jaws [Single Action] +32 (Finesse, Magical), Damage 3d12+8 piercing plus 3d6 spirit
- Melee Claw [Single Action] +32 (Agile, Finesse, Magical), Damage 3d8+8 slashing plus 3d6 spirit