D'ziriak
These strange creatures are native to the Netherworld, where their colorful nature is in opposition to that realm's overwhelmingly monochromatic palette.
- AC
- 18
- HP
- 45
- Perc
- +10
- Fort
- +6
- Ref
- +12
- Will
- +10
- STR
- +1
- DEX
- +3
- CON
- +1
- INT
- +1
- WIS
- +3
- CHA
- +4
- claw +12 1d10+4 piercing
- AC
- 18
- HP
- 45
- STR
- +1
- DEX
- +3
- CON
- +1
- INT
- +1
- WIS
- +3
- CHA
- +4
These strange creatures are native to the Netherworld, where their colorful nature is in opposition to that realm's overwhelmingly monochromatic palette. Averaging 7 feet in height, d'ziriaks have four arms, two legs, and a termite-like abdomen.
AC 18
Fort +6
Ref +12
Will +10
HP 45
Glow (aura, light) 20 feet. The colorful runes that decorate a d'ziriak's body create dim light. The natural bioluminescence is specially adapted to the Netherworld, able to overcome magical darkness as if it were magical light with a rank equal to half the d'ziriak's level rounded up.
Speed 25 feet
Melee
[Single Action]
claw +12 (Agile, finesse),
Damage 1d10+4 piercing
Occult Innate Spells DC 19
- 7th
Interplanar Teleport (self only; to Netherworld only)