Showing0entries
Sorted A-Z
MonstersFey

Durtik

A glib gremlin schemer talks a foe in circles until their confusion opens a gap for a precise, extra-vicious blade strike.

commonFeyGremlin

Durtik is a quick-tongued schemer who talks circles around their foes before a blade finds the gap a confused mind leaves open.

Primal Innate Spells DC 17, attack +9

Sneak Attack The durtik's Strikes deal an extra 1d6 precision damage to off-guard creatures.

Highly Confusing Scheme [Single Action] (auditory, concentrate, linguistic, mental) The durtik provides so much detail about their confusing scheme that it overwhelms their target.

Level 3

Perception +9 · Senses darkvision · Languages Common, Sakvroth · Skills Acrobatics +9, Crafting +10, Deception +7, Engineering Lore +10, Intimidation +7, Thievery +9

STRDEXCONINTWISCHA
+3+4+1+5-1+2
ACFortRefWill
18+6+9+12

HP 42 · Weaknesses cold iron 3

Speed 30

Actions

  • Melee Shortsword [Single Action] +12 (Agile, finesse, versatile S), Damage 1d6+5 piercing
  • Melee Fist [Single Action] +12 (Agile, finesse, nonlethal, unarmed), Damage 1d4+5 bludgeoning
  • Melee Shortbow [Single Action] +12 (range 60 ft, deadly d10, reload 0), Damage 1d6+3 piercing