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Durtik
AC 18
commonFeyGremlin
Lvl 3FeyGremlin
- AC
- 18
- HP
- 42
- Perc
- +9
- Fort
- +6
- Ref
- +9
- Will
- +12
- STR
- +3
- DEX
- +4
- CON
- +1
- INT
- +5
- WIS
- -1
- CHA
- +2
Speed30 ft
Actions
- shortsword +12 1d6+5 piercing
- fist +12 1d4+5 bludgeoning
- shortbow +12 1d6+3 piercing 60 ft
- AC
- 18
- HP
- 42
- STR
- +3
- DEX
- +4
- CON
- +1
- INT
- +5
- WIS
- -1
- CHA
- +2
AC 18
Fort +6
Ref +9
Will +12
HP 42
Speed 30
Melee
[Single Action]
shortsword +12 (Agile, finesse, versatile S),
Damage 1d6+5 piercing
Melee
[Single Action]
fist +12 (Agile, finesse, nonlethal, unarmed),
Damage 1d4+5 bludgeoning
Melee
[Single Action]
shortbow +12 (deadly d10, range increment 60 feet, reload 0),
Damage 1d6+3 piercing
Primal Innate Spells DC 17, attack +9
- Cantrips (1st)
Sneak Attack The durtik's Strikes deal an extra 1d6 precision damage to off-guard creatures.
Highly Confusing Scheme [Single Action] (Auditory, concentrate, linguistic, mental) The durtik provides so much detail about their confusing scheme that it overwhelms their target.