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Monsters

Durtik

AC 18

commonFeyGremlin
Lvl 3FeyGremlin
AC
18
HP
42
Perc
+9
Fort
+6
Ref
+9
Will
+12
STR
+3
DEX
+4
CON
+1
INT
+5
WIS
-1
CHA
+2
Speed30 ft
Actions
  • shortsword +12 1d6+5 piercing
  • fist +12 1d4+5 bludgeoning
  • shortbow +12 1d6+3 piercing 60 ft
AC
18
HP
42
STR
+3
DEX
+4
CON
+1
INT
+5
WIS
-1
CHA
+2

AC 18

Fort +6

Ref +9

Will +12

HP 42

Speed 30

Melee

[Single Action]

shortsword +12 (Agile, finesse, versatile S),

Damage 1d6+5 piercing

Melee

[Single Action]

fist +12 (Agile, finesse, nonlethal, unarmed),

Damage 1d4+5 bludgeoning

Melee

[Single Action]

shortbow +12 (deadly d10, range increment 60 feet, reload 0),

Damage 1d6+3 piercing

Primal Innate Spells DC 17, attack +9

  • Cantrips (1st)

Sneak Attack The durtik's Strikes deal an extra 1d6 precision damage to off-guard creatures.

Highly Confusing Scheme [Single Action] (Auditory, concentrate, linguistic, mental) The durtik provides so much detail about their confusing scheme that it overwhelms their target.