Durnolith
A living siege engine of stone and bone rams through ranks, its armored crest punishing anyone who dares swing and miss.
A durnolith is a living siege engine of stone and bone, a broad-frilled bruiser that smashes through ranks and shoves foes aside with its armored crest. It fights like a battering ram given legs and a temper.
In play
Battering Frill [Reaction] Trigger A creature in the durnolith's reach misses the durnolith with a Strike; Effect The durnolith Strikes the attacker with its armored frill. If the strike hits, the durnolith automatically pushes the target 10 feet.
Battering Charge [Two Actions] The durnolith Strides twice in a straight line and then makes an armored frill Strike.
Level 9
Perception +16 · Senses low-light vision · Skills Acrobatics +16, Athletics +20, Intimidation +16, Survival +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +2 | +5 | -4 | +2 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +21 | +16 | +16 |
HP 150 · Resistances bludgeoning 6, piercing 6 · Weaknesses axes 6, fire 12
Speed 25 feet
Actions
- Melee Armored frill [Single Action] +20, Damage 2d8+12 bludgeoning
- Melee Claws [Single Action] +20 (Agile), Damage 2d6+10 slashing
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