Dryad
Dryads are fey guardians of the trees and creatures who dwell in wooded areas. They prefer using indirect methods to dissuade those who would harm their sacred…
- AC
- 17
- HP
- 55
- Perc
- +10
- Fort
- +6
- Ref
- +11
- Will
- +10
- STR
- +0
- DEX
- +4
- CON
- +1
- INT
- +2
- WIS
- +3
- CHA
- +4
- branch +12 1d12+2 bludgeoning
- AC
- 17
- HP
- 55
- STR
- +0
- DEX
- +4
- CON
- +1
- INT
- +2
- WIS
- +3
- CHA
- +4
Dryads are fey guardians of the trees and creatures who dwell in wooded areas. They prefer using indirect methods to dissuade those who would harm their sacred groves and beloved forests, but they're not above using magic to enlist the aid of allies when evil threats cannot be dissuaded with words alone.
AC 17
Fort +6
Ref +11
Will +10
HP 55
Tree Dependent A dryad is bonded to a single great tree. If she is more than 300 feet away from it for 24 hours or more, she gains the weak adjustments until she returns. She can perform a 24-hour ritual to bond herself to a new tree.
Speed 25 feet
Melee
[Single Action]
branch +12 (Finesse, Magical),
Damage 1d12+2 bludgeoning