Drusilla
A serpentine forest guardian turns the woods against trespassers, and her tail's lash leaves victims' thoughts tangled in confusion.
Drusilla is a fey guardian of Axan Wood, a serpentine spirit who turns the forest itself against trespassers. She strikes with fist and lashing tail, and her touch leaves the mind tangled in confusion.
She has regeneration 10 (deactivated by acid or fire).
In play
Axan Walk Drusilla ignores non-magical difficult and greater difficult terrain within Axan Wood.
Befuddling Lash (Curse, Enchantment, Mental) When Drusilla damages a creature with her tail, a wave of befuddlement clouds the target's thoughts.
Primal Innate Spells DC 25, attack +17
- Cantrips (4th) Electric Arc, Read Aura, Tanglefoot
- 2nd Speak with Animals (at will)
- 4th Searing Light, Summon Animal, Wall of Fire
Level 7
Perception +17 · Senses darkvision, scent (imprecise) 60 feet · Languages Aklo, Common, Sylvan · Skills Athletics +17, Deception +15, Diplomacy +15, Intimidation +15, Nature +17, Stealth +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +4 | +1 | +1 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +12 | +15 | +17 |
HP 115 · Weaknesses cold iron 10, fire 10
Speed 30 feet
Actions
- Melee Fist [Single Action] +18, Damage 2d8+10 bludgeoning
- Melee Tail [Single Action] +18 (Agile, Backswing), Damage 2d4+10 bludgeoning