entries
Sorted A-Z
MonstersHumanoid

Druid Circle

Chain lightning, floods, and blizzards pour from a packed troop of spellcasters — a wall of magic a well-aimed area attack can shatter.

commonHumanHumanoidTroop

In their role as protectors of the wild and unspoiled areas of the world, powerful druids might gather together to stand against a particularly heinous threat. A druid circle fights as one body, calling down storms and floods on whatever has trespassed against their land.

In play

Primal Prepared Spells DC 32, attack +26

Level 12

Perception +22 · Languages Common, Wildsong · Skills Diplomacy +20, Medicine +25, Nature +25, Survival +25

STRDEXCONINTWISCHA
+1+4+1+2+7+4
ACFortRefWill
32+19+22+25

HP 210 · Weaknesses area damage 10, splash damage 10

Speed 25 feet; troop movement

Abilities

  • Primal Prepared Spells DC 32, attack +26 - Cantrips (6th) Caustic Blast, Frostbite, Know the Way, Stabilize, Tangle Vine - 4th Hydraulic Torrent, Lightning Bolt, Speak with Plants - 5th Control Water, Howling Blizzard, Toxic Cloud - 6th Chain Lightning, Howling Blizzard, Tangling Creepers

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms