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Druid Circle
Chain lightning, floods, and blizzards pour from a packed troop of spellcasters — a wall of magic a well-aimed area attack can shatter.
commonHumanHumanoidTroop
In their role as protectors of the wild and unspoiled areas of the world, powerful druids might gather together to stand against a particularly heinous threat. A druid circle fights as one body, calling down storms and floods on whatever has trespassed against their land.
In play
Primal Prepared Spells DC 32, attack +26
- Cantrips (6th) Caustic Blast, Frostbite, Know the Way, Stabilize, Tangle Vine
- 4th Hydraulic Torrent, Lightning Bolt, Speak with Plants
- 5th Control Water, Howling Blizzard, Toxic Cloud
- 6th Chain Lightning, Howling Blizzard, Tangling Creepers
Level 12
Perception +22 · Languages Common, Wildsong · Skills Diplomacy +20, Medicine +25, Nature +25, Survival +25
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +1 | +2 | +7 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 32 | +19 | +22 | +25 |
HP 210 · Weaknesses area damage 10, splash damage 10
Speed 25 feet; troop movement
Abilities
- Primal Prepared Spells DC 32, attack +26 - Cantrips (6th) Caustic Blast, Frostbite, Know the Way, Stabilize, Tangle Vine - 4th Hydraulic Torrent, Lightning Bolt, Speak with Plants - 5th Control Water, Howling Blizzard, Toxic Cloud - 6th Chain Lightning, Howling Blizzard, Tangling Creepers