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MonstersHumanoid

Druid Circle

Chain lightning, floods, and blizzards pour from a packed troop of spellcasters — a wall of magic a well-aimed area attack can shatter.

commonHumanHumanoidTroop

In their role as protectors of the wild and unspoiled areas of the world, powerful druids might gather together to stand against a particularly heinous threat. A druid circle fights as one body, calling down storms and floods on whatever has trespassed against their land.

In play

Primal Prepared Spells DC 32, attack +26

Level 12

Perception +22 · Languages Common, Wildsong · Skills Diplomacy +20, Medicine +25, Nature +25, Survival +25

STRDEXCONINTWISCHA
+1+4+1+2+7+4
ACFortRefWill
32+19+22+25

HP 210 · Weaknesses area damage 10, splash damage 10

Speed 25 feet; troop movement

Abilities

  • Primal Prepared Spells DC 32, attack +26 - Cantrips (6th) Caustic Blast, Frostbite, Know the Way, Stabilize, Tangle Vine - 4th Hydraulic Torrent, Lightning Bolt, Speak with Plants - 5th Control Water, Howling Blizzard, Toxic Cloud - 6th Chain Lightning, Howling Blizzard, Tangling Creepers