Drude
A nightmare given shape drifts into homes in borrowed forms, riding a sleeper's dreams and leaving them wrung out.
A nightmare given shape, the drude haunts the edges of sleep — drifting into homes in borrowed forms to ride the dreams of the slumbering and leave them wrung out and weak.
In play
Lay Bare When a drude using Change Shape is reduced to fewer than half their Hit Points, they revert to their true form.
Nightmare Herald (aura) 90 feet. A creature that sleeps within the drude's aura is tormented with horrific nightmares and must attempt a DC 18 Will save. On a failure, it's enfeebled 1 for 24 hours when it awakens. On a critical failure, it's also fatigued.
Innate Primal Spells DC 16
- Constant (1st) Vanishing Tracks
Change Shape [Single Action] (concentrate, polymorph, primal) The drude takes on the appearance of a Small animal or inanimate object.
Level 2
Perception +10 · Senses greater darkvision · Languages Common, Fey; telepathy 100 feet · Skills Deception +8, Society +7, Stealth +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +3 | +0 | +2 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +5 | +11 | +8 |
HP 25 · Weaknesses cold iron 3
Speed 25 feet
Actions
- Melee Jaws [Single Action] +8 (Agile, finesse, magical), Damage 1d6+3 piercing