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Dreshkan
AC 20
uncommonAberrationConstruct
Lvl 4AberrationConstructUncommon
- AC
- 20
- HP
- 72
- Perc
- +11
- Fort
- +10
- Ref
- +13
- Will
- +11
- STR
- +4
- DEX
- +5
- CON
- +2
- INT
- -2
- WIS
- +3
- CHA
- +2
Speed30 ft, climb 30 ft
Actions
- claw +13 2d6+4 slashing
- needle +13 1d4 piercing 30 ft
- AC
- 20
- HP
- 72
- STR
- +4
- DEX
- +5
- CON
- +2
- INT
- -2
- WIS
- +3
- CHA
- +2
AC 20
Fort +10
Ref +13
Will +11
+2 status to all saves vs. bleed, death effects, disease, doomed, fatigued, paralyzed, poison, and sickened
HP 72
Immunities
electricity
Partially Technological A dreshkan is partially technological. Positive healing effects only heal a dreshkan half as much as normal.
Defensive Needle [Reaction] Trigger A creature critically fails a melee Strike against the dreshkan; Effect The dreshkan makes a needle Strike against that creature.
Speed 30 feet, climb 30 feet
Melee
[Single Action]
claw +13 (Agile, Finesse),
Damage 2d6+4 slashing
Ranged
[Single Action]
needle +13 (range increment 30 feet),
Damage 1d4 piercing plus 2d8 electricity