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Monsters

Dread Wisp

AC 31

uncommonAberration
Lvl 9AberrationUncommon
AC
31
HP
90
Perc
+20
Fort
+14
Ref
+21
Will
+18
STR
-5
DEX
+6
CON
+0
INT
+2
WIS
+4
CHA
+2
Speedfly 50 ft
Actions
  • draining touch +17 3d8+8 negative
AC
31
HP
90
STR
-5
DEX
+6
CON
+0
INT
+2
WIS
+4
CHA
+2

AC 31

Fort +14

Ref +21

Will +18

HP 90

(negative healing)

Immunities

magic

Dread Flickering (aura, light) 20 feet. A dread wisp, though naturally invisible, glows with a grayish illumination, casting dim light in the aura and making them visible. Living creatures that end their turn in the aura must succeed at a DC 25 Will saving throw or become frightened 1 (or frightened 2 on a critical failure). Those that critically succeed are temporarily immune for 10 minutes.

Magic Immunity A dread wisp is immune to all spells except faerie fire, magic missile, maze, searing light, and spells with the positive trait.

Speed fly 50 feet