/
Showing0entries
Sorted A-ZMonsters
Dread Wisp
AC 31
uncommonAberration
Lvl 9AberrationUncommon
- AC
- 31
- HP
- 90
- Perc
- +20
- Fort
- +14
- Ref
- +21
- Will
- +18
- STR
- -5
- DEX
- +6
- CON
- +0
- INT
- +2
- WIS
- +4
- CHA
- +2
Speedfly 50 ft
Actions
- draining touch +17 3d8+8 negative
- AC
- 31
- HP
- 90
- STR
- -5
- DEX
- +6
- CON
- +0
- INT
- +2
- WIS
- +4
- CHA
- +2
AC 31
Fort +14
Ref +21
Will +18
HP 90
(negative healing)
Immunities
magic
Dread Flickering (aura, light) 20 feet. A dread wisp, though naturally invisible, glows with a grayish illumination, casting dim light in the aura and making them visible. Living creatures that end their turn in the aura must succeed at a DC 25 Will saving throw or become frightened 1 (or frightened 2 on a critical failure). Those that critically succeed are temporarily immune for 10 minutes.
Magic Immunity A dread wisp is immune to all spells except faerie fire, magic missile, maze, searing light, and spells with the positive trait.
Speed fly 50 feet