Dread Wisp
An invisible mote of sourceless light drains courage from anyone lingering nearby, its sickly glow the only warning before dread sets in.
A dread wisp is a mote of malignant, sourceless light that drifts through haunted places, draining the warmth and courage from anything that strays too close. Naturally invisible, it betrays itself only by the sickly gray glow it cannot fully hide.
In play
Dread Flickering (aura, light) 20 feet. A dread wisp, though naturally invisible, glows with a grayish illumination, casting dim light in the aura and making them visible. Living creatures that end their turn in the aura must succeed at a DC 25 Will saving throw or become frightened 1 (or frightened 2 on a critical failure). Those that critically succeed are temporarily immune for 10 minutes.
Magic Immunity A dread wisp is immune to all spells except faerie fire, magic missile, maze, searing light, and spells with the positive trait.
Level 9
Perception +20 · Senses darkvision · Languages Aklo, Common · Skills Acrobatics +23, Deception +16, Intimidation +16, Stealth +23
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +6 | +0 | +2 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 31 | +14 | +21 | +18 |
HP 90 · Immunities magic · Weaknesses positive 10
Speed fly 50 feet
Actions
- Melee Draining touch [Single Action] +17 (Magical, Negative), Damage 3d8+8 negative
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