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Monsters

Draft Lizard

AC 20

commonAnimal
Lvl 4Animal
AC
20
HP
60
Perc
+11
Fort
+14
Ref
+8
Will
+11
STR
+5
DEX
+2
CON
+4
INT
-4
WIS
+2
CHA
+0
Speed25 ft
Actions
  • jaws +14 2d6+7 piercing plus
  • claw +14 2d4+7 slashing
AC
20
HP
60
STR
+5
DEX
+2
CON
+4
INT
-4
WIS
+2
CHA
+0

AC 20

Fort +14

Ref +8

Will +11

HP 60

Speed 25 feet

Melee

[Single Action]

jaws +14,

Damage 2d6+7 piercing plus Grab plus Lizard Poison

Melee

[Single Action]

claw +14 (Agile, Finesse),

Damage 2d4+7 slashing

Constrict [Single Action] 2d8+7 piercing, DC 21

Lizard Poison (Poison) Saving Throw Fortitude DC 21; Maximum Duration 6 rounds; Stage 1 2d4 poison damage and clumsy 1 (1 round); Stage 2 2d6 poison damage and clumsy 1 (1 round); Stage 3 2d6 and clumsy 2 (1 round)

The domestication of the draft lizard occurred at some point during the beginning of the Quest for Sky, when the dwarves who would later rediscover Highhelm encountered the creatures within the Darklands.