Doorwarden
A hulking construct built as a living gate plants itself in the only way through, and simply refuses to ever let anyone pass.
A hulking construct built to be a living gate—shield up, sword ready, planted square in the only way through. It does not chase and it does not tire; it simply refuses to let you pass.
In play
Attack of Opportunity [Reaction]
Reactive Shield [Reaction] Trigger An enemy hits the doorwarden with a melee Strike. Effect The doorwarden can Raise its Shield and gain its shield's benefit to AC against the triggering attack.
Shield Block [Reaction] When the doorwarden uses Shield Block against a melee attack from a creature within 5 feet, it can also push the creature 5 feet.
Level 5
Perception +13 · Senses low-light vision; _see invisibility_ · Languages Common · Skills Athletics +13, Intimidation +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +0 | +3 | -1 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +12 | +7 | +10 |
HP 60 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 5 (except bludgeoning)
Speed 20 feet
Actions
- Melee Longsword [Single Action] +15 (reach 10 ft, versatile P), Damage 1d8+9 slashing
- Melee Shield boss [Single Action] +15, Damage 1d6+9 bludgeoning
- Melee Door [Single Action] +13, Damage 1d4+8 bludgeoning