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Doorwarden

A hulking construct built as a living gate plants itself in the only way through, and simply refuses to ever let anyone pass.

uncommonConstruct

A hulking construct built to be a living gate—shield up, sword ready, planted square in the only way through. It does not chase and it does not tire; it simply refuses to let you pass.

In play

Reactive Shield [Reaction] Trigger An enemy hits the doorwarden with a melee Strike. Effect The doorwarden can Raise its Shield and gain its shield's benefit to AC against the triggering attack.

Shield Block [Reaction] When the doorwarden uses Shield Block against a melee attack from a creature within 5 feet, it can also push the creature 5 feet.

Level 5

Perception +13 · Senses low-light vision; _see invisibility_ · Languages Common · Skills Athletics +13, Intimidation +11

STRDEXCONINTWISCHA
+6+0+3-1+1+2
ACFortRefWill
22+12+7+10

HP 60 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 5 (except bludgeoning)

Speed 20 feet

Actions

  • Melee Longsword [Single Action] +15 (reach 10 ft, versatile P), Damage 1d8+9 slashing
  • Melee Shield boss [Single Action] +15, Damage 1d6+9 bludgeoning
  • Melee Door [Single Action] +13, Damage 1d4+8 bludgeoning

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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