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MonstersConstruct

Doorwarden

A hulking construct built as a living gate plants itself in the only way through, and simply refuses to ever let anyone pass.

uncommonConstruct

A hulking construct built to be a living gate—shield up, sword ready, planted square in the only way through. It does not chase and it does not tire; it simply refuses to let you pass.

In play

Reactive Shield [Reaction] Trigger An enemy hits the doorwarden with a melee Strike. Effect The doorwarden can Raise its Shield and gain its shield's benefit to AC against the triggering attack.

Shield Block [Reaction] When the doorwarden uses Shield Block against a melee attack from a creature within 5 feet, it can also push the creature 5 feet.

Level 5

Perception +13 · Senses low-light vision; _see invisibility_ · Languages Common · Skills Athletics +13, Intimidation +11

STRDEXCONINTWISCHA
+6+0+3-1+1+2
ACFortRefWill
22+12+7+10

HP 60 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 5 (except bludgeoning)

Speed 20 feet

Actions

  • Melee Longsword [Single Action] +15 (reach 10 ft, versatile P), Damage 1d8+9 slashing
  • Melee Shield boss [Single Action] +15, Damage 1d6+9 bludgeoning
  • Melee Door [Single Action] +13, Damage 1d4+8 bludgeoning