Doblagub
A bloated horror anchors itself to one haunted place and psychically snares anyone who tries to walk away from it.
A doblagub is a bloated, anchored horror that bonds itself to a single place and reels in prey it can no longer chase, dragging victims close with a tongue and unseen psychic threads. It is less a hunter than a patient pit at the heart of a haunted location.
In play
Etheric Fibers (aura, enchantment, mental) 40 feet. Requirements A doblagub has bonded with their current location by being called there via a ritual or by remaining in one place for 10 years; Effect The doblagub grows etheric fibers that they can use to psychically keep prey close. Any time a creature tries to move within this aura, it must succeed at a DC 30 Will save or the movement fails and the action is wasted.
Level 13
Perception +26 · Senses darkvision, _true seeing_ · Languages Common, Sylvan · Skills Athletics +25, Deception +28, Intimidation +28, Nature +26, Survival +24
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +3 | +6 | +2 | +5 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 35 | +23 | +18 | +26 |
HP 250 · Weaknesses cold iron 15
Speed 10 feet, swim 10 feet
Actions
- Melee Jaws [Single Action] +27 (reach 10 ft), Damage 4d8+14 bludgeoning plus
- Melee Tongue [Single Action] +27 (reach 15 ft)