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MonstersFey

Doblagub

A bloated horror anchors itself to one haunted place and psychically snares anyone who tries to walk away from it.

commonAmphibiousFey

A doblagub is a bloated, anchored horror that bonds itself to a single place and reels in prey it can no longer chase, dragging victims close with a tongue and unseen psychic threads. It is less a hunter than a patient pit at the heart of a haunted location.

In play

Etheric Fibers (aura, enchantment, mental) 40 feet. Requirements A doblagub has bonded with their current location by being called there via a ritual or by remaining in one place for 10 years; Effect The doblagub grows etheric fibers that they can use to psychically keep prey close. Any time a creature tries to move within this aura, it must succeed at a DC 30 Will save or the movement fails and the action is wasted.

Level 13

Perception +26 · Senses darkvision, _true seeing_ · Languages Common, Sylvan · Skills Athletics +25, Deception +28, Intimidation +28, Nature +26, Survival +24

STRDEXCONINTWISCHA
+8+3+6+2+5+7
ACFortRefWill
35+23+18+26

HP 250 · Weaknesses cold iron 15

Speed 10 feet, swim 10 feet

Actions

  • Melee Jaws [Single Action] +27 (reach 10 ft), Damage 4d8+14 bludgeoning plus
  • Melee Tongue [Single Action] +27 (reach 15 ft)