Showing0entries
Sorted A-Z
Monsters

Doblagub

AC 35

commonAmphibiousFey
Lvl 13AmphibiousFey
AC
35
HP
250
Perc
+26
Fort
+23
Ref
+18
Will
+26
STR
+8
DEX
+3
CON
+6
INT
+2
WIS
+5
CHA
+7
Speed10 ft, swim 10 ft
Actions
  • jaws +27 4d8+14 bludgeoning plus reach 10 ft
  • tongue +27 reach 15 ft
AC
35
HP
250
STR
+8
DEX
+3
CON
+6
INT
+2
WIS
+5
CHA
+7

AC 35

Fort +23

Ref +18

Will +26

HP 250

Etheric Fibers (aura, enchantment, mental) 40 feet. Requirements A doblagub has bonded with their current location by being called there via a ritual or by remaining in one place for 10 years; Effect The doblagub grows etheric fibers that they can use to psychically keep prey close. Any time a creature tries to move within this aura, it must succeed at a DC 30 Will save or the movement fails and the action is wasted.

Speed 10 feet, swim 10 feet

Melee

[Single Action]

jaws +27 (reach 10 feet),

Damage 4d8+14 bludgeoning plus Grab

Melee

[Single Action]

tongue +27 (reach 15 feet),

Damage Grab and Pull 10 feet