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Dismemberment Table
AC 22 (18 when broken, construct armor)
commonConstructMindless
Lvl 5ConstructMindless
- AC
- 22
- HP
- 56
- Perc
- +11
- Fort
- +13
- Ref
- +11
- Will
- +9
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- -5
- WIS
- +0
- CHA
- -5
Speed25 ft
Actions
- blade +14 2d8+7 slashing
- strap +14 2d4+7 bludgeoning plus
- AC
- 22
- HP
- 56
- STR
- +5
- DEX
- +2
- CON
- +4
- INT
- -5
- WIS
- +0
- CHA
- -5
AC 22 (18 when broken, construct armor)
Fort +13
Ref +11
Will +9
HP 56
Immunities
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Construct Armor Like normal objects, an animated object has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated object is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 18.
Haunted The dismemberment table is powered by unquiet spirits, and it takes damage from positive energy as if it were undead.