Dero Strangler
A pale, sunlight-hating abductor of the deep dark specializes in capturing living victims, sickening them with a toolkit's sickly glow.
Pale, sunlight-hating dwellers of the deep dark, dero stranglers specialize in capturing living victims, and they are often called upon to aid in abductions.
Ill Glow (disease, light) A non-dero living creature that starts its turn grabbed or restrained by the strangler is exposed to the sickly blue light from the strangler's cytillesh toolkit. It must succeed at a DC 19 Fortitude save or become sickened 1. This has no effect if the strangler isn't wearing the toolkit.
Vulnerable to Sunlight A dero strangler takes 8 damage for every hour they're exposed to sunlight.
Level 3
Perception +6 · Senses darkvision · Languages Aklo, Sakvroth · Skills Athletics +11, Intimidation +7, Medicine +6, Stealth +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +3 | +0 | -1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +10 | +8 | +6 |
HP 45 · Immunities confused
Speed 20 feet
Actions
- Melee Spiked chain [Single Action] +11 (Disarm, Trip), Damage 1d8+6 bludgeoning
- Ranged Hand crossbow [Single Action] +10 (range 60 ft, reload 1), Damage 1d6+2 piercing
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