Dero Strangler
Dero stranglers specialize in capturing living victims, and they are often called upon to aid in abductions.
- AC
- 19
- HP
- 45
- Perc
- +6
- Fort
- +10
- Ref
- +8
- Will
- +6
- STR
- +4
- DEX
- +3
- CON
- +3
- INT
- +0
- WIS
- -1
- CHA
- +2
- spiked chain +11 1d8+6 bludgeoning
- hand crossbow +10 1d6+2 piercing 60 ft
- AC
- 19
- HP
- 45
- STR
- +4
- DEX
- +3
- CON
- +3
- INT
- +0
- WIS
- -1
- CHA
- +2
Dero stranglers specialize in capturing living victims, and they are often called upon to aid in abductions.
AC 19
Fort +10
Ref +8
Will +6
HP 45
Immunities
confused
Ill Glow (disease, light) A non-dero living creature that starts its turn grabbed or restrained by the strangler is exposed to the sickly blue light from the strangler's cytillesh toolkit. It must succeed at a DC 19 Fortitude save or become sickened 1. This has no effect if the strangler isn't wearing the toolkit.
Vulnerable to Sunlight A dero strangler takes 8 damage for every hour they're exposed to sunlight.
Speed 20 feet
Melee
[Single Action]
spiked chain +11 (Disarm, Trip),
Damage 1d8+6 bludgeoning