Demilich
A jeweled, floating skull lies dormant for ages, then wakes in a telekinetic storm of debris that shrouds the battlefield in swirling cover.
A demilich is the dust and grinning skull of a lich that let its body crumble away, a jeweled relic that lies dormant for ages until disturbed, then wakes in a storm of telekinetic fury.
It gains a +1 status bonus to all saves vs. positive.
In play
Telekinetic Whirlwind (arcane, aura, evocation) 20 feet. Telekinetic whirlwind activates when the demilich ends torpor. Loose debris in the area whip up into a whirling storm. This obscures vision, making any creature in the area concealed, and causes creatures in its area (except the demilich) to treat all creatures as concealed.
Level 15
Perception +19 · Senses darkvision, _true seeing_ · Languages Abyssal, Aklo, Common, Draconic, Elven, Infernal, Necril, Undercommon · Skills Acrobatics +25, Arcana +32, Deception +26, Occultism +30, Religion +21, Stealth +25
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -3 | +4 | +0 | +7 | -2 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 38 | +23 | +27 | +23 |
HP 220 · Immunities disease, paralyzed, poison, polymorph, unconscious · Resistances cold 5, electricity 5, fire 5, physical 5 (except bludgeoning)
Speed fly 30 feet
Actions
- Melee Jaws [Single Action] +27 (Finesse, Magical), Damage 1d4-3 piercing plus 6d6 negative