Delight Archdragon
A dragon that treats slaughter as a game turns strikes in its aura nonlethal and sound-effect-laden, and simply won't stay dead.
The delight archdragon treats slaughter as a game, turning blades into toys and battle into a carnival where, somehow, the laughter never stops — least of all the dragon's own.
It gains a +2 status bonus to all saves vs. divine.
In play
Can't Kill Fun (divine) Once per day, if the delight archdragon would die, it instead automatically resurrects in its most recently visited lair with half its maximum Hit Points.
Play Scape (aura, divine) 30 feet. Delight dragon magic alters their surroundings, turning weapons into toys and spells into stage effects. All Strikes and other damaging effects used in the aura gain the nonlethal trait and are accompanied by magical sound effects.
Level 22
Perception +40 · Senses lifesense (imprecise) 30 feet, scent (imprecise) 60 feet, whimsysense (imprecise) 180 feet · Languages Common, Diabolic, Draconic, Empyrean · Skills Acrobatics +43, Athletics +38, Elysium Lore +40, Games Lore +40, Performance +43, Religion +39
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +11 | +7 | +6 | +8 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 48 | +35 | +40 | +36 |
HP 400 · Immunities fear, paralyzed, sleep · Weaknesses unholy 20
Speed 80 feet, fly 200 feet
Actions
- Melee Jaws [Single Action] +40 (reach 10 ft, Holy, magical), Damage 4d10+14 piercing plus 2d8 spirit
- Melee Claw [Single Action] +40 (reach 10 ft, Agile, holy, magical), Damage 4d8+14 slashing plus 2d8 spirit
- Melee Tail [Single Action] +38 (reach 15 ft, Holy, magical), Damage 4d12+14 bludgeoning plus 2d8 spirit and
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